2D Mega Man Level Ver.1 Feedback

Images:
12

3

 Game Level: Old Mesa Mine

Playtesters: 
  • Micha (Classmate)
  • Vivian (Classmate)
  • Henry (Nephew)
What went right:
    From what I got from the playtests the transitions from my level meaning the pan or continuous camera movement they like the transitions from the entrance to the underground mine area as shown in image 2 and the exit near the end the level. The reason they said it was good it was because the transition were used to hide or introduce a new area. the other thing that when right was that the item placements through out the level were placed very fairly. most of the items was placed after an enemy area and introduce the slide mechanic like in image 1. Speaking about the game mechanics I felt that I introduced the game's mechanics well. Before image one there is an enemy where the player will shoot till its dead and that how the shooting mechanic is introduced. In image 1 I introduced sliding with having the item in a hole in the wall where sliding is the only way in and out. For image 2 it introduced the charge attack where there is an enemy blocking the way an the only way to kill it is to charge blast it. Finally in image 1 there is platform for the player to jump to introducing the jumping mechanic. 

What went wrong:
    What went wrong or what went not the way I intended were the checkpoints and a mixed review on the enemies. first off there is the problem with the checkpoints throughout the level. what most people said that they didn't even notice the checkpoint throughout the level. from what I can see is that there is not enough difficulty for player to notice the checkpoints. I did not want a level to be hard but I felt that it may have been too easy for players to play. the other problem was with the enemies. I has one tester say that the enemies were just right  in difficulty, one say there was a lot of enemies so there is a lot of information to take in which confuses them and the last one was saying that it was to easy for them. for this i really don't know what to do since i am getting mixed reviews on it. 

What can I improve on my level next time:
    From what I can see the difficulty of the level may have to put up a bit since that is the problem with the level. what i can think to help the difficulty is to have enemies that are a bit harder to defeat them before so people could have notice the check points more. that is mostly the only fix that can help with the 2 problem that arose from the level.

Were the challenges presented appropriate to the skill level of the player?
    For a tutorial level it went off perfectly. Mostly every player got to understand the game mechanic and understand what to do. Some people say it is to easy or good enough difficulty for the level.

Was the critical path obvious? / Was it obvious where players were supposed to go?
    For how the players go through the level they do know where the path of the level. They know where to go from the start and to the end.

How was the overall flow?
    The overall flow of the level is going slightly to less challenging and the ability of the player is high which is on the edge of boredom and fun. the reason I say this is because the problems with the level have to deal with the challenge being to low but having players still have fun with it.



Comments