Simple DND Feedback
[The people who played m map was Jeff Hanigan (rouge), me (warrior), and Patrick Williams (ranger).]
Map:
What went wrong:
When starting
to play my DND map we came to a bunch of technical difficulties. Most of them
was my fault for the enemy not having the stats they were given. Because of
that my playtest started a late. The other problem was the movement. We were discussing
if the player movement should be 5 squares straight or 5 squares in which every
direction. After all the discussion they started to play the beginning part of
my map where all the players start at the top left. However due to having to go
through the other players maps my time was up and I did not get much feedback
as I thought I would. I would like to get some feedback on the middle sections
on my map as well as the boss enemy (just as an edit the spider to the bottom
right of the map was the boss and it was a bit bigger during the playtest).
What went right:
What went
right about my map was the tutorial. After putting the stats of the enemies on
the first thing they did was trying to fight an enemy and as well where to
place themselves to attack. However, due to time constraint and some error on
my part we didn’t go though the whole map as planned.
Was the critical path obvious?
Now when I take
another look at it not really. The intended path was from going thought the top
left to the bottom right. Now I see that the final area was not really flourished
as I thought. What I can do now is block the outer areas off and make boxed area
for the boss fight. With that change the players will know that is a target
area to go and fight the boss.
Was it obvious where players were supposed to go?
My intended
vision of the map was this. The players will start at the top left of the map
then have the player be given a choice to continue to the right of the map or
decide to go down to the boss area at the bottom right of the map. Before we
switched the playtest maps the play testers did get to the point of deciding
where to go, they chose differently one went right the other continued down.
Were all rule
mechanics taught to the players in an appropriate way?
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