3D Game Level 1 Ver.1 Feedback

Play Testers: 
  • Marcus (Classmate)
  • Hudson (Classmate)
  • Preston (Classmate)
  • Joshua (Other)

 What went right?

    What went right about my level is giving a player an easy experience when playing my level, but not to easy that I coddle them throughout each part of the level. i gave them freedom to explore and figure out what to do and what the goal is. The other thing that came out right is about the light that tell progression that has been done to the door. seeing the progress orbs told the player that there is an objective still to do in the area. Most people like the placement of the switches for the doors, the enemy placements where good just had some ideas to switch some in different places, and the check point are good as well.

What went wrong?

    Mostly from what the playtest had was that the moving platform in the third section was making it hard to make the jump to a higher elevated area. The other thing that went unnoticed by me is the end of the level you escaped was misspelled.

How might you improve your level next time?

    For that section have the moving platform i have to make the platform go slower for people to get on the elevated area easier. When expanding my level even more have a proper ending.

Were the challenges presented appropriate to the skill level of the player? How was the overall flow?

    The difficulty for the game was very easy but for me I decided to make the enemies have more hit points. sure this increases the difficulty but making a one hit enemy is too easy. The puzzles were easy to solve and they knew how to progress. A simple find out how to open door.

Was the critical path obvious? Was it obvious where players were supposed to go?

    The path was mostly obvious but it was not to linear since  gave a bit of freedom of exploration.

Were there circulation elements?

    There are stairs, portals, and elevated floors.

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