3D Level 2 Feedback
Level: Maze Tree pillar Platforming Moving Platform section Beginning area Play Testers: Vivian (Classmate) Emily (Classmate) Henry (Nephew) What went wrong? What went wrong was in a specific portion of my level which had to deal with the moving platform in which the player has to press all pads to reveal the switch to open the boss door. This section was very time consuming and very difficult area for the player to complete. Many complaints sated that the platforms were to fast and that having to wait a while for the platform to come back to they can do another section of pressure pads was very tedious. The other problem that occurred during the playtest is that the boss enemy can glitch out and reposition it self to the top of the wall structure at the beginning area getting it stuck. Finally the other problem was that some testers got a bit lost for the objective so some text was needed. What went right? Mostly what went right...